STREAM INITIATIVE GOALS:
Reflect the diocesan commitment to academic excellence as outlined in “Faith in Tomorrow”
Update educational programming to reflect 21st century learning
Promote interdisciplinary, dynamic and relevant student learning
Increase investment in professional development and reinvigorate our teaching professionals
Emphasize collaboration within and among our diocesan schools utilizing STREAM Coordinators
WHAT IS STREAM?
IS STREAM EDUCATION LIKE STEM EDUCATION?
STREAM is the necessary evolution of STEM Education
Science +Technology + Religion + Engineering + the Arts + Mathematics = STREAM
STEM Education emphasizes the progression of interdisciplinary studies in the areas of Science, Technology, Engineering, and Math; STREAM EDUCATION also incorporates the creativity and expression of the Arts and our faith as integral components of a 21st century Catholic education.
WHAT IS STREAM LIKE IN THE CLASSROOM?
Lessons, units, and community education programs are based on the eight STREAM principles which promote a higher level of critical thinking and a deeper understanding of content materials
STREAM activities are hands-on; projects based, include engineering design, and have relevant application in the real world
It inspires teachers to include and develop 21st century instructional strategies at every grade level
STREAM takes learning outside the traditional classroom experience through customized field trips and dynamic, interactive outreach programming in collaboration with our professional community partners
We are currently offering the following STREAM Academies after school:
An introduction to food preparation is a way to reinforce and teach subjects like science, math, and reading, and provides a fun, hands-on way to introduce young students to other life skills such as budgeting, problem- solving, grocery shopping and more!
In addition to food preparation, some of the things students will learn about are the origins of food, healthy food choices, and not only how to achieve accurate measurements, but why it is so essential to the final outcome of a recipe. Food tastings and identification, as well as safe kitchen practices will be emphasized.
Based on “Caine’s Arcade,” this course invites students to design and build fun and engaging arcade games made from cardboard, recycled materials and imagination.
EVENT I: SUN BOX DERBY
Students will learn the ins and outs of solar power generation and solar panels, all leading up to the design and construction of their own solar-powered vehicle. The culminating event of this course – a race to the finish! Who can maximize the amount of energy generated while creating
their most efficient car design?
EVENT II: WHIRLWIND DERBY
Students will explore wind power and turbines and discuss how energy is generated from wind. Students will design and make turbine blades by working through the engineering process to modify their blades for maximum energy output for this competition
Rockin’ Roller Coaster:
What gives your stomach that strange queasy sensation when you are going up or downhill on your favorite rollercoaster? What keeps the cars from flying off the track? If you change the shape of a corkscrew, how will it change the ride? Find out the answers to these burning questions and more with this STREAM Academy course!
Students will research the history of roller coasters, the physics that they employ, test run computer generated coasters, and ultimately design and build their own marble roller coaster that WILL work!
Game On! Video Game Design:
Do your students love playing video games? Take student coding and engineering skills to the next level and introduce them to the world of a video game designer! In this high energy course, students will learn critical thinking skills, problem solving, and even explore the video game design career. Coding is crucial in today's society. Between web design, graphic design, and
computer programmers, students will learn the engineering design process to experience how a video game is built.